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High Contrast Photography

Submitted by: Cathy Nimick
UNIT: Photography
Lesson: High Contrast Photographs
Grade Level: High School

NOTE: For the most part, developing film and burning photo images on paper is no longer done due to the era of digital cameras. However, you can still buy film developing supplies, and you can do effects that you can't do digitally.

Pushing Film for High Contrast Results

Objective- To increase awareness of patterns of light and composition.

           

Your subject matter should be in very contrast lighting and in low light situations. Try turning out all the lights in a room with no windows and set up one very strong light (a 200 watt bulb works well). You don’t need expensive lights for this. A black or white cloth as a backdrop works well for this. Students bring black and white clothing, hats and  props. They take turns modeling. Student photographers are encouraged to ‘squint’ at the model and choose and crop a pleasing pattern of light. Another option for this are night shots.

OVERDEVELOPMENT

Your assignment is to push an entire roll of Tri-X ISO Film (35 mm) and over-develop accordingly.

Note- You must raise your film speed in multiples of 2. Overdeveloping you film will trick your camera into thinking it has faster film. There are , however, disadvantages to this. This is good for low light situations as it will give you the option of using faster shutter speeds or getting more depth of field. You must , however, change it at the BEGINNING of the roll, and overdevelop the ENTIRE  roll. This is the same as underexposing and overdeveloping.

The disadvantages (or advantages) to this process are:

            loss of shadow detail  
            increased contrast
            increased grain

The overdevelopment is generally done in percentages. Our developing chart is for Sprint Standard Developer (which is similar to D 76). Sprint recommends overdeveloping quite a bit more than other developers.

Other developers may vary a little bit, but here are some general rules:

             -1 stop (or ISO 800 for  Tri X)        -     overdevelop by 30% to 50%
             -2 stops (or ISO 1600 for  Tri X)    -     overdevelop by 75% to 100%

PRINTING

It is recommended that you use Variable Contrast paper and a high number filter for both your contact sheet and your prints.

You may need to burn in areas that are gray. Deep blacks work best. 

TRI X   Developing Chart           Sprint Standard Developer

Step #                                    65                           68                    71 1/2              75  (degrees)

1. ISO 200    
     Sunlight

10 1/2

8 1/2

7

5 1/2

2. ISO 400
     electronic flash
    as a general
    safety margin

12 1/2

10

8

6 1/2

3.  flat lighting
      cloudy day
      in the shade
      indoors
      low quality  camera

14

11 1/2

9 1/4

7 1/2

4. ISO 800
     medium high
     contrast

16

13

10  1/2

8 1/2

5. ISO 1200
     high contrast

25

20

16

13

6.  ISO 1600 very high
     contrast

31

25

20 1/2

161/2

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